Pf2e basic save. Critical Success The target is unaffected. Pf2e basic save

 
 Critical Success The target is unaffectedPf2e basic save Basic Actions (available to all) D&D 5e 12 basic actions

For instance, you can try to recover from the sickened condition by spending an action to attempt a Fortitude save. 158 votes, 286 comments. Core Rules. This to me says Damage happens. Failure The creature becomes frightened 3. Hey there. There are some items that give bonus to fortitude saves, the cheaper are mutagens, but I think the most common is Resilient Runes. Breath Weapon [two-actions] (arcane, evocation) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). Proficiency always includes level when your. For other canadian food items a. The rules for basic saving throws are found on page 449. x crafting: it wasn’t broken because of getting to make stuff at half cost. Saving Throws: GM guide, just about everything that includes a save has an automated save button. Critical Failure The creature does not get another flat check. Then the Paizo boards are wrong. Druid: Close enough to the PF1e Version. Rules Index | GM Screen | Player's Guide Chapter 7: Spells Saving Throws Source Core Rulebook pg. View all types of animals and gear. Action 3: Strike (with whatever) -5 MAP. They’re used to the 5e environment, which is explicitly designed to be easy to play for newcomers . Crafting basic ammunition like bolts and arrows is just done through your normal basic Crafting. These games suffer from trying to maintain a legacy game while the playstyle of your average group has dramatically shifted. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save. #8. The "same type of damage, take the highest amount", I have. Critical Success You take no damage from the spell, hazard, or. Stone, Gwenevere Rothwell, and Eldritch Osiris Games. Many feats and other actions call upon you to. Compare the result to the difficulty class (DC). and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. You have submitted a post without a flair. Basic actions represent common tasks like moving around, attacking, and helping others. Chill Touch is really more for dealing with undead, and gets special effects on. IE: If you get a success on a roll you get a critical success instead. Please enter a valid web address. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save. Your proficiency rank for Reflex saves increases to legendary. ago. The save needs to be setup as "Half on Success" to enable the basic save damage calculations. Make sure your PC’s max their class ability. For a basic save DC, the attacker will attempt the check and determine whether it critically succeeds, succeeds, fails, or critically fails like you would any other spell attack. So even a basic action with shield is not a waste of time. There are some effects on these spells if the enemy does succeed it's save but it's generally only a single round. Tried to figure out, how to add the target to this macro, but failed (. There are plenty of ways to use Time Stop, including timed spells (the old fallback was Delayed Blast Fireball, but that doesn't seem to be in 2e yet), area effects with durations, setting up traps, creating structures (Stone Shape is good for creating a prison around a creature when it can't react to get out of the way), and so on. To begin, start a new campaign in Roll20. Success You deal the normal damage of the. Also, a number of your spells can "suck" more, if they are done in tandem with the party. I think it's reasonable to say unattended objects (like the wall) fail the save like it was in 1e, and take the listed damage. "Basic" is a link to the details. @Jegpeg - PF2E's accuracy system is setup to utilize much higher DCs and ACs to represent things that a normal (or low-level) character would be incapable of doing (or avoiding). I have spent 300+ hours, with another 100hrs+ planned, making a Foundry VTT sandbox campaign that stretches over 250 hexes. Your players appear to be correct. Cast 2 actions, somatic, verbal. But I think that list is just Chill Touch and Daze. Source Gamemastery Guide pg. If someone's out there playing a magus with a primal casting archetype, this is one to consider, as it can give you the choice of a Piercing, Cold, or Positive Arcane Cascade. Second, automatically calculated flanking should be on by default, but only works if you're using targeted attacks. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. A swarm is a mass of tiny creatures. Thanks. (Depending on the actual game and edition being played, they may need to be. Basic actions represent common tasks like moving around, attacking, and helping others. 344These are somewhat different from the normal undead creature abilities to better fit player characters. You need to make a roll for each seperate damage type of persistent damage after you take it, with a DC 15 flat check. 451 4. I can't speak for 13th Age, but I think PF2e is the best medieval fantasy RPG on the market right now. Cavalier: No real way to convert a PF1e Cavalier to PF2e, although Fighter with both the Cavalier and Duelist Archetype starts to approach it. The exception to this that I have found involves two specific conditions lining up with each other: a creature 2 levels or higher than the player, and targeting the best save that creature has. For a basic save DC, the attacker will attempt the check and determine whether it critically succeeds, succeeds, fails, or critically fails like you would any other spell attack. Is this attack treated as a regular hit, because it would have been a failure but the nat 20 improves the degree of. Another is to get the option to reroll a failed or critically failed save. Basic Spellcasting Feat 4. You deal 12d10 damage, and the target must attempt a basic Fortitude save. So you'd still need to use excel or coding or something to cross reference quickly, but it can be done non-manually. Some key standouts: Delay lets you change your order in initiative2 Strike with class Fighter () after 0 previous strikes. 3 rounds so that's 40 damage average on a crit). Heightened (+2) The damage increases by 1d6. Calculate the result. Changed the order of the Movement Actions. To be fair, it's a two-action attack that also costs a spell, and you lose your chance for the target to critically fail the save, so it's not "unbalanced", just adds some reliability (and fitting flavor) to. Source Advanced Player's Guide pg. The GM determines any effects to the environment and unattended objects. They damage based off a basic save, meaning that they still deal half damage on successful saves, and can target multiple enemies. basic alchemy benefits, though they apply only for herbal items: alchemical items with the healing trait, plus antidote antiplague and can use Nature instead of Crafting Craft. Myriad_Star. Run your first game(s) without free archetype. For a basic save, you’ll attempt the. Wondering about how Multiple Attack Penalties (MAP) work in Pathfinder Second Edition? Or maybe why we use them? Think they are less fun? We will cover all t. Lightning Snares becomes available at the same level as Stunning Snare, so you can spend an Action to gamble your Action against whichever creature is unfortunate enough to step into the snare. 0 Sometimes you will be called on to attempt a basic saving throw. If the target critically fails the save, it is also stunned 1. Source Starfinder Core Rulebook pg. What the spell says happens, which is the standard basic save results. Other attacks, such as spell attack rolls and some uses of the Athletics skill, describe the specific effects that occur when their outcomes are critical successes. This module is intended to hold a few features for the foundry vtt pf2e system that could well have been separate modules and may well be eaten by the system at some point. Overall, many of the strong abilities were nerfed across. After they roll damage, you can click that with that same creature selected. Introduction Snares are a collection of nonmagical items used to quickly build and deploy single-use traps. Use the level of the animal as the baseline; you can adjust the DC up if the trick is especially difficult, or down if the animal is especially domesticated, like a dog. Action 1 and 2: 0 MAP Cantrip attack. When you are subject to an unusual effect, such as those imposed by some special weapons and magical attacks, in most cases you can attempt a saving throw (often simply called a “save”) to avoid or reduce the effect. For a basic save, you’ll attempt the check and determine whether you critically succeed, succeed, fail, or critically You cloud the target's mind and daze it with a mental jolt. Undead Vision: You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023. It's worth noting that enervation does not have a basic Fortitude save, so the damage with Dangerous Sorcery wouldn't be changed by the degree of success: Successful Save: 2d8+4 persistent negative damage; Failed Save: 4d8+4 persistent negative damage; Critically Failed Save: 4d8+4 persistent negative damage Critical Hits. Source Core Rulebook pg. Swashbuckler Class Features. Ex for a Fighter (say a tough dwarf) Fort = +8 Expert ( +4 + 1 lvl) + +3 Con Ref = +6 Expert ( + 4 + 1 lvl) + +1 Dex Will = +5 Trained ( +2 + 1 lvl) + 2 Wis. Each time you gain a spell slot of a new level from the sorcerer archetype, add a spell of the appropriate spell level to your repertoire: a common spell of your bloodline’s tradition, one of. A Fail takes half damage. OneJournal: Organizes Journal entries in a single page. The mega bomb affects creatures in a 30-foot-radius burst, centered within 60 feet of you. If you click an enemy token and hit T (or double right-click), you'll target. If a spell’s Saving Throw entry specifies a “basic” saving throw, the spell’s potential effects all relate to the damage listed in the spell’s description. If you stabbed 3 times. Alchemical Archetypes. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. With some lots of help from other forum members I've put together a simple build for. If the target critically fails the save, it is also stunned 1. As a newcomer to PF2E, I saw a lot of negativity surrounding spellcasters, blasters, save-or-suck effects, etc. Positive weakness exists, the base damage is okay, and it almost always hits because it's a basic save, not a to-hit. Something that comes up very often in my group is the sorcerer casting spells that require reflex saves. Going back to Hellfire Orb, you should specify that the Reflex saving throw is a basic save (which is standard for damaging area of effect spells in PF2e). Tremorsense Source Bestiary pg. And DEFINITELY do this at the beginning of the game. Cast [two-actions] somatic, verbal. 5. Added mentions when free hands or items needed. PF2e does not do action tracking for anything that is up to players to do and GMs to watch. The area, damage type, and save depend on the dragon type in your bloodline. Basic Sorcerer Spellcasting Feat 4 Archetype Source Core Rulebook pg. This was derived from the cheat sheet included in the Character Sheet Pack . Gishki_Zielgigas • 1 yr. It appears to be something to do with changes in the pf2e system. ago. Save and close the file. = 3. Spell 6. You gain the basic spellcasting benefits granted by spellcasting archetypes, gaining a spell repertoire. For persistent damage, you always get an automatic DC 15 flat check at the end of each of your turns, after taking the damage. +3 Status from Heroism. On subsequent rounds, you can Sustain this Spell, leaving. You deal 12d10 damage, and the target must attempt a basic Fortitude save. The text of the spell is: You lance the target with energy. The number of actions you spend when casting this spell determines its. Make a spell attack. BASIC ACTION. If the creature critically fails the save, it is also enfeebled 1 for 1 round. Now the GM has to ask the player what their X stat is, then roll it, and compare it to his own notes. Discussing Criticals and Degrees of Success in Pathfinder 2nd edition. Your proficiency rank for Reflex saves increases to legendary. Stunning Snare: A little bit of damage, but the real appeal is the Stunned effect. Also add your proficiency when that increases at levels 12, 16, and 19. Set bulk to 0. The one improvement is that on a Critical Failure on the save, the target is immobilized. ago. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. When you are subject to an unusual effect, such as those imposed by some special weapons and magical attacks, in most cases you can attempt a saving throw (often simply called a “save”) to avoid or reduce the effect. Critical Failure: Double Damage Failure: Normal Damage Success: Half Damage. If the save is intended to reduce the damage, it will either read "The target attempts a basic [type] save" in which case the effects of the save are baked into the general rules for a basic save, or the effects of the save will be explicitly printed in the spell description. Second Edition Spell Cards: Divine Basic (PF2E) PDF Legendary Games (based on 1 rating) Our Price: $4. Now is breath weapon considered an Attack or is this only for things that hit your AC (in general does shield Block reduce damage received. dfreds. For the same gp price you. This entry presents the type of save for quick reference, and specific details appear in the spell description. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. true. More Paizo Blog Pathfinder Playtest Wayne Reynolds. Feats like Halfling Lucky for example. You send a dart of force streaking toward a creature that you can see. 0. The enemy also needs to roll a basic save against the damage. Improved Evasion You elude danger to a degree that few can match. You fire a green ray at your target. 9. Fighters are your single target dmg baseline. Ngin3 • 5 yr. Yes. Just send the entry to chat (if in doubt, just click on it's image), select the token(s) making the save and click the button. Nothing for crit success. The bolt is a vertical line from the storm cloud to the ground below, dealing 4d12 electricity damage to creatures in the spell’s area (basic Reflex save). 5. In pf2e, "basic saving throw" means something else. Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps. As each of these effects happen at the same. Saving Throw Fortitude. Flaming Sphere Spell2. About; Blog; Projects; Help; Donate; Contact; Jobs;. You choose the target for each missile. Pull the actor back out to make. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Sometimes you will be called on to attempt a basic saving throw. A mod made a post on the forums when PF2e first came out and it was something like that. >When you roll a critical failure on a Reflex save, you get a failure instead. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Note that while this will impart Master, it will not impart the typical Master benefits of Success. Roll a d20 and identify the modifiers, bonuses, and penalties that apply. Unlike the studious Wizard, a Pathfinder Sorcerer is someone who is naturally gifted with magical abilities. Since spells use a 1–10 scale, use the Spell Level column for them. I'm wondering if anyone has tried this at their tables and what the experience was like? I was thinking something like this might be doable: Critical Success You deal double the damage of the attack. Basic Actions. Sometimes you will be called on to attempt a basic saving throw. PF2 is a game with many abstractions. * Basic melee attack is being replaced by specific, mutually. PF2e on Foundry 5. More Topics. Persistent damage comes from effects like acid or burning and appears as “X persistent [type] damage,” where the “X” is the amount of damage dealt and “ [type]” is the damage type. You only need to specify the shape and distance, by default it uses the. 0. pf2e-beginners-box Identifier-ark ark:/13960/s2pgwd4s0r0 Ocr tesseract 5. Reflex Saves and Conditions. From my understanding, a basic save is one that doubles the effect on a critical fail, halves it on a success, and nullifies it on a critical success, unless stated otherwise. Basically it comes down to the ideas behind the saves, anything that automatically kills you gets a Fort save, anything that makes you helpless generally gets a Will save, and anything you have to avoid (generally area effects) gets a Reflex save. We also found this makes poison particularly problematic for dying characters. Make a spell attack. You just continue using the same save value rather than rolling it repeatedly. Also was thinking: 1-action Harm, activate Grisly Sandglass Spellheart, Strike while your Crawling Hand using its Aid reaction for a +1 circumstance bonus to attack (from Independent) while Bless is active could be. The effect of this is calculated (2*5% + 1*40% + . Pathfinder. Everyone notices. A spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can, and the basic spellcasting feat counts as having a spellcasting class feature. 5*50% + 0*5%) = 75% which we'll call the Expected Saving Throw The Expected Damage from the Sudden Bolt component of Spellstrike isExpected Hit * Expected Saving Throw * Average Damage =80% * 75% * 26 = 15. $egingroup$ Even using 12 to determine the DC doesn't entirely fix the math, because the crit system in PF2e is slightly asymmetrical: "You critically succeed at a check when the check's result meets or exceeds the DC by 10 or more. You fire a green ray at your target. Level-Based DCs. Basic actions represent common tasks like moving around, attacking, and helping others. Forge Ring, x level spellcaster), time, and experience points, all huge commodities in 3rd ed. 1. The target must succeed at a Fortitude save or die. For more information, see: Damage Part 1: Part 2: ht. Your saving throw modifier is: Base save bonus + ability modifier Saving Throw Types: The three different. Pathfinder Ui v3: A nice looking Pathfinder based UI. Tiny creatures have an exception which states they can move through and occupy the. Make sure you have the prefab as you want it, open the prototype token and save it to a actor by clicking the assigned actor button while selecting the actor that the prefab is attached to. The save DC for all spells is the caster's spell DC, yes. Example: Character reduced to 0 hit points (dying 1), fails recovery check (dying 2), takes poison damage (dying 3). ; Saving Throws: Bad Fortitude Saves, average Will. Success: The target gains enfeebled 1. You try to help your ally with a task. About Although the typical vampire bat has a wingspan of 7 inches and doesn’t pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly. If nothing is described, nothing happens. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. Yes. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. Click the magnifying glass to the right of the cast line in the spell to open the details window: 2) If the spell doesn't have a damage entry when it is added to the spell class, then use the right-click menu to add a damage action. Chain lightning Spell6. PF2E is not a game designed to be fun to play unless you’ve spent quite a lot of time diving into the rules and learning the nitty gritty of how all the math works. 0. Monster weaknesses have a tendency to start around and scale up at a rate very roughly like 1 per 1 level. You send out a pulse that registers the presence of magic. 1 person marked this as a favorite. I actually think I saved that note somewhere. It also automatically adds skills when you get proficient enough to use them, such as Treat Wounds when you become trained in medicine. There are untyped penalties and bonuses to checks, but all damage appears to have a type. Grabbed/Restrained effect on Reflex Saves. Failure You take the full damage listed from the effect. A 'basic save' is a save where the target takes no damage on a critical success, half on a success, full damage on a failure, and double damage on a critical failure. Very basic question on saving throws. So Acid Splash deals on average 23 damage at spell level 9 (with 5 persistent on a crit, and persistent damage lasts an average of 3. Since spells use a 1–10 scale, use the Spell Level column for them. ago. Source Advanced Player's Guide pg. You don't take this penalty when making a lethal attack with your fist or any other unarmed attacks. However, in this case the fighter has the option to break the cycle if they want by disengaging from combat. 9. The compendium "PF2e Workbench Macros (xdy-pf2e-workbench-macros)" contains a few macros you might find useful. The number of actions you spend when Casting this Spell determines its targets, range. You become trained in Acrobatics or the skill associated with your style. Prerequisites trained in Nature; Natural Medicine. " The compendium "PF2e Workbench Macros (xdy-pf2e-workbench-macros)" contains a few macros you might find useful. Reply reply thestudlyscot. Make sure you have the prefab as you want it, open the prototype token and save it to a actor by clicking the assigned actor button while selecting the actor that the prefab is attached to. The syntax for a simple damage roll. The issue of spell attack roll spells has nothing to do with spell attack rolls. You may or may not even know the identity of the being who blessed you, and. Gullibility -- A significant sense motive debuff. Failure: full damage. Then one of the. So first, make a compendium, document type: actor, that you want to put it in. Book 2 of Stolen Fate came out the same day as Foundry V11. If the target is undead, you deal that amount of Positive damage to it, and it gets a basic Fortitude save. The effect depends on whether the target is living or undead. You channel positive energy to heal the living or damage the undead. Add Mutagens, Bombs, etc into the Levels. Requirements The ally is willing to accept your aid, and you have prepared to help (see below). You lose. 15. But you did misrepresent 3. There is a spellstrike macro in PF2e workbench that applies the spell damage to the weapon. r/FoundryVTT. There's a lot of conditions that can be applied to enemies and many ways to apply these conditions, so take a look through them and see which ones might be. For instance, you can try to recover from the sickened condition by spending an action to attempt a Fortitude save. The spell says “basic Reflex save” so it follows the rules for a Basic Saving Throw, using the Reflex Saving Throw modifier. BrickClays. For example, the Basic Bard Spellcasting Feat (page 222) You gain the basic spellcasting benefits (page 219). You channel your draconic exemplar's power into a gout of energy that manifests as a 30-foot line or a 15-foot cone, dealing 1d4 damage. It also does 20d6 total damage, which is 2d6 higher than a limited use area of effect ability for a Level 17 creature should be according to the Monster Creation rules. Edit. Archetype Herbalist. You lose. Covering highlights from 1st to 5th rank spells: 1st:For saves against damage that are not basic save, remember to add damaging-effect to make Bulwark or other automation work properly. from what I can tell, pf2e seems like it has far more potential for people that want to do more than just attack lol)Range 120 feet; Targets 1 creature or unattended object. "Creatures in the area take 6d10 acid damage (DC 42 basic Reflex save). Basic Saving Throws Source Core Rulebook pg. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. You have been blessed by a divinity. You block the target’s motor impulses before they can leave its mind, threatening to freeze the target in place. So the monk should deal damage with around 45% of their attacks with rolls of 12-20. While a monster with a high will save probably gets a normal success and still takes a penalty. But if you look at the Gunslinger and think “this is a fighter with guns (or crossbows, technically)”, you’re missing a lot of what makes the Gunslinger special. For a basic save, you’ll attempt the check and determine whether you critically succeed, succeed, fail, or criticallyYou cloud the target's mind and daze it with a mental jolt. Targeting weak saves. Add to Cart. If a spell asks for a save, a target will typically only make one save against that spell and use that result for any duration that the spell has. If Bane allowed a new save every time you enter the spell's area, people would spend a move action dancing back and forth across the edge trying to get the best outcome they could. Barbarian (or Monk) dedication have feats to get Master proficiency at Fortitude. On your turn you can attempt to do a flat check using an action per damage type taken once per round. 40 Gnolls, and maybe the PCs have some troops of their own?Pf2e is a great first ttrpg. LockCL •. 315) Last Updated 1 day, 13 hours ago. If we call PF2E combat rules "skirmish" scale combat, what would your threshold be for some kind of "mass combat" or unit-scale rules? For example, 4-6 PCs vs. 0. Actions for the different damage types (note I haven't checked if there even is persistent damage for all the types): acid – scrape off with hands (no check, failure outcome) cold – walk into fire (no check, ends. Answer 11 of 15: BC ferries on this route appear to be larger and newer than the WSDOT ferries, but the route of the latter, through the San Juan Islands, looks to be more scenic. I advance to Stage 1 (1 round. Join. It doesn't automatically apply damage (among other things, it works the same way for damage and healing, which is useful with positive/negative effects and undead, and it still doesn't apply resistances, immunities and weaknesses), but among other things, if the attack roll. The paizo boards found that any 'basic save 2d6 X highest spell level against a single target' kept pace with average martial damage. This means you get the Alchemical Crafting feat, infused reagents (a pool of reagents usable to make alchemical items), and advanced alchemy (allowing you to make alchemical items during. 'Basic Action Macros' (aka BAM) shows a dialog with a button for the most commonly used action, with bonus and whether you're the best in the party at that action (a setting to turn this off exists). However I have found this causes performance issues so instead I now recommend to try the macros "Skill Action Dialog" and "Basic Action Macros" (they also come packaged with the workbench module). Area 30-foot cone or 60-foot line originating from you or 10 ft. Creatures that critically fail also take 5 persistent acid damage. I often refer to Gortle's Spell Guide when picking up spells for my casters. Success You take half the listed damage from the effect. 0 Release Video changelog and Kingmaker. A lot of spells already come with effects that you can drag on tokens that will track turns. The target must attempt a basic Reflex save. Kobold Breath [two-actions] Feat 1. Added mentions for the Fly and Burrow actions. The sphere must be supported by a solid surface, such as a stone floor. But try using an occult caster against a bunch of PCs with Master Will saves-- you're lucky if your spell does anything at all. Covering highlights from 1st to 5th rank spells: 1st: Inline rolls are done with a pair of brackets [ [/r 1d20+17 #Counteract]] This would make a button showing 1d20+17 and have a roll flavor of "Counteract". • 26 days ago. Right underneath of the spell description, it says what the effect is based on the result of the save: Critical Success: The creature is unaffected. Hello awesome people! This week we got panels on Action: Demoralize, Condition: Frightened, and Gozreh, The Wind and Wave. Rune: Damage from property runes, you need to calculate this manually based on the size and number of dice. Like normal damage, it can be doubled or halved based on the results of an attack roll or saving throw. In rule elements, it's the part of the code that defines what the effect is applied to. If you're coming from 5e, you really need to read and watch a. The acid becomes inert after 1 minute. Obvious solution are. ago. So an interesting thing with stabilize when compared to healing a creature (besides the fact that it has a 30 foot range and can save you a move action over a potion/elixir) is that the recipient remains unconscious. The poison follows the rules for afflictions. Once. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. If you critically succeed at your attack roll, the target treats the result of its Fortitude save as one degree worse. Hello all, I am currently running my party through Reign of Winter, converting it to PF2E. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Bestiary 2 and Bestiary 3 - more monsters to throw at your players. That makes it a lot worse than in 1E. Electric Arc deals 28 damage on a "hit. 'Basic Action Macros' (aka BAM) shows a dialog with a button for the most commonly used action, with bonus and whether you're the best in the party at that action (a setting to turn this off exists). 4. Zealous mentioned the Bulwark trait and Reflexive Shield as proof. The rules for basic saving throws are found on page 449. If the check is an attack roll, this is sometimes called a critical hit.